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Therefore, families that are hosted to a face are necessary Make sure to tick the box disjoin and untick the box constrain when you initiate the move command. Load in the desired family and place one instance of each type on the host.
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I'm totally new to this and can't find a solution anywhere about this problem If it is a face based family, you can still move it away from host manually I'm trying to select faces however it will not select the faces that i want.
I'm new to 3ds max as of today
I need to connect one side of this mesh to the other How can i select vertices and create faces from them Like this picture.thanks for any and all help! There’s currently no way to create a face/surface like this based only from points
The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines. Hello, i've been using the split face tool (looking like a little tv screen) to add some differents materials to some part of the ceiling Now i want to edit that shape because the project changed but i can't select that face split anymore How can i acheive that
Or how do i delete what i've cr.
Face group detection on blended fillets is unreliable and would require some manual tweaking of which triangles belong to which face group It isn't obvious to me how to edit face groups Its been a while since i managed to do that, however, the menu items have changed since then. Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess
Maybe i am doing something wrong Can some one have a look and explain to me what my mistake is This is the profile i am trying to cut Make an offset plane from the face and choose 0 as the offset
The origin of any sketch created on that plane will be the centroid of the face
You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system.